![]() ![]() With over 100 of the little guys to collect, the PS5 version of the game will "be able to show each of those little guys on the screen all at the same time", including the ones you've customised with collectable cosmetics. ![]() In combination with the haptic feedback, the player has an immersive experience drawing a bow."īetter yet, those playing on PS5 will be able to enjoy even more of the Rot at once. When Kena draws her bow, players can feel the resistance in the triggers as the wood bends and strains under pressure. This mechanic takes full advantage of the DualSense adaptive triggers. "As a spirit guide, Kena can transform her staff into a bow. According to the Griers, Sony's new console has allowed the studio to "build dense, lush environments", as well as add new layers of interaction to Kena's combat mechanics. Between two worldsĪs a console exclusive to PlayStation platforms, Ember Labs is also hoping to make use of the PS5's next-generation features to make Kena feel and play as good as it looks. Its combat promises a deep, rewarding experience, challenging enough to knock us off our feet if we're not paying attention, yet compelling enough to keep us coming back after every defeat. It's easy to worry whether an experience as cinematically textured as Kena might be more focused on quick-time events than moment-to-moment gameplay, then, but that's not the case for Ember Labs' PS5 debut. In addition to expanding her army of Rot, Kena will be able to strengthen and upgrade her own combat skills and equipment – such as the energy bow, seen in the game's trailers – to conquer the various corruptions found throughout the campaign. Players will have to find a balance between delivering a strong blow or taking the opportunity to heal." Additionally, healing in combat is tied to using the Rot. Working with the Rot, players will discover enemy weaknesses. Finding and growing a larger Rot team enables more powerful attacks and unlocks additional upgrades. "The Rot can swarm attackers, create piercing projectiles, and even form a shape- shifting cloud to pummel enemies. ![]() "Kena can infuse any of her abilities with Rot to defeat enemies in unique ways," they explain. It's here in these boss battles, according to the Griers, where Kena's combat gameplay comes into its own. In order to successfully guide lost spirits, Kena will need to defeat manifestations of the corruption holding them back, which take the form of dangerous, animal-like enemies. We were among the critics who took to Kena and her unique, surprisingly emotional world and called it a "joy to behold" in our review.But this enchanting backdrop is not without its perils. Still, they did say Ember Lab is moving permanently into game development and won't be focusing on commercials and fan films anymore. The Grier brothers didn't mention whether they planned a Kena sequel, something they previously said was unlikely. What that means for the future isn't quite clear, at least not for Kena. Read more: Emotion flows through everything in Kena: Bridge of Spirits Kena Bridge of Spirits Made Sony Happy, Ember Lab Says "I think that helped push us to the front of the line in terms of games they were going to highlight and showcase when they could," Mike Grier told Bloomberg. Ember Lab and Sony first showed the game off during 2020's big PlayStation 5 reveal, where it immediately captured widespread interest. Part of the surprise comes from not expecting critics and fans to take to Kena as quickly as they did. While they declined to offer any hard data for sales numbers, Ember Lab founders Josh and Mike Grier told Bloomberg they were pleasantly surprised by how well Kena performed after launch. Sony is pleased with Ember Lab's debut game, Kena: Bridge of Spirits, the developer told Bloomberg in a new interview. ![]()
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